


Lately, I’ve been exploring how to blend 3D, 2D, and practical footage into small, playful animations. This project was created for Ran Girasol, a restaurant in Monterrey, featuring three short idents inspired by their brand.
Two of them showcase a small wind-up frog toy modeled in Cinema 4D, painted with a sunflower on its belly and a mouth that moves up and down like a vintage mechanical toy. I used Greyscalegorilla’s Studio Lights and rendered with Redshift to achieve a bright, collectible look.
For one of the scenes, instead of a 3D environment, I shot real footage on my kitchen cutting board and composited the frog into it playing with shadows, reflections, and materials to make it feel tangible.
The third piece features a retro portable TV displaying a 2D animation I created in Rough Animator for iPad, where a tiny frog climbs a sunflower.
A mix of worlds tactile, digital, and a bit whimsical.
Harley Quinn TV show ident

This piece was a small Cinema 4D practice inspired by Harley Quinn’s iconic mallet. I made it as a personal tribute my good friend Juan Meza-León, who directed several episodes of the Harley Quinn animated series, was part of the inspiration behind it.
The focus here was purely technical: experimenting with materials, lighting, rendering, and compositing to achieve a stylized but grounded look. It’s one of those small studies that started as a simple test and ended up being quite fun to watch spin on screen.
dScout app branding

This short animation began as an experimental proposal for dSCOUT, an app concept I designed for collecting and organizing vintage finds from flea markets and thrift shops.
Each letter of dSCOUT was turned into a metallic balloon that inflates until it bursts. The piece became a playful technical study in Cinema 4D, where I used MoGraph and several effectors to simulate air dynamics and material behavior.
It’s a small experiment that balances shiny chaos, timing, and the joy of seeing things go slightly too far.
3D Glasses

This piece was created for Food4Film, a playful concept app where food and film culture intersect. I modeled a pair of classic red-and-blue 3D glasses in Cinema 4D, using a cel-shading approach to give them a stylized, illustrative look.
In compositing, I separated the RGB color channels to replicate the classic anaglyph effect those glasses create blending digital precision with nostalgic analog aesthetics.
A small study about depth, distortion, and how color itself can become a storytelling layer.